This is a quick glimpse into some of the cinematic lighting work I contributed to Star Trek: Resurgence, a narrative-driven adventure game developed by Dramatic Labs.
My role centered on integrating both static and dynamic lighting within Unreal Engine 4 to enhance mood, performance, and player immersion. I collaborated closely with cinematic designers, environment artists, and the narrative team to ensure each scene aligned visually and emotionally with the story’s intent.
Working on this title allowed me to merge my love of science fiction with my passion for atmosphere and visual storytelling. Whether it was a quiet conversation on the bridge or a high-stakes confrontation in deep space, I focused on lighting that deepened the emotional impact of each moment. It was a highly collaborative process that sharpened my ability to balance creative vision with technical execution.

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